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    overviewGlossarSystem-Prompts

    Anwendungsfälle

    ÜberblickTicket-RoutingKundensupport-AgentInhaltsmoderationZusammenfassung von Rechtsdokumenten

    Prompt-Bibliothek

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    Console
    Prompt-Bibliothek

    Kosmische Tastenanschläge

    Generiere ein interaktives Schnelltippen-Spiel in einer einzigen HTML-Datei mit seitlichem Scrolling-Gameplay und Tailwind CSS-Styling.

    Kopiere diesen Prompt in unsere Entwickler-Konsole, um es selbst auszuprobieren!

    Inhalt
    BenutzerSchreibe mir eine vollständig fertige Web-App als einzelne HTML-Datei. Die App sollte ein einfaches seitlich scrollendes Spiel enthalten, bei dem ich WASD verwende, um mich zu bewegen. Während der Bewegung durch die Welt wird der Charakter/Sprite gelegentlich auf Wörter treffen. Wenn ein Wort angetroffen wird, muss der Spieler das Wort so schnell wie möglich korrekt tippen. Je schneller das Wort erfolgreich getippt wird, desto mehr Punkte erhält der Spieler. Wir sollten einen Zähler in der oberen rechten Ecke haben, um die Punkte zu verfolgen. Wörter sollten zufällig und sehr variabel sein, um das Spiel interessant zu halten.

    Du solltest die Website sehr ästhetisch gestalten und Tailwind verwenden.

    Beispielausgabe

    <!DOCTYPE html>
    <html>
      <head>
        <meta charset="UTF-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1.0" />
        <script src="https://cdn.tailwindcss.com"></script>
        <title>Side-Scrolling Typing Game</title>
      </head>
      <body class="bg-gray-900 text-white">
        <div class="fixed top-4 right-4 text-2xl">
          Score: <span id="score">0</span>
        </div>
        <div id="game" class="h-screen w-screen overflow-hidden relative">
          <div
            id="player"
            class="absolute bottom-10 left-10 w-8 h-8 bg-blue-500"
          ></div>
        </div>
        <div
          id="word-input"
          class="fixed top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 bg-white text-black p-4 rounded hidden"
        >
          <input
            type="text"
            id="typed-word"
            class="border border-gray-300 rounded px-2 py-1 mb-2 w-full"
          />
          <button id="submit-word" class="bg-blue-500 text-white px-4 py-2 rounded">
            Submit
          </button>
        </div>
        <script>
          const words = [
            'ability',
            'able',
            'about',
            'above',
            'accept',
            'according',
            'account',
            'across',
            'action',
            'activity',
            'actually',
            'address',
            'administration',
            'admit',
            'adult',
            'affect',
            'after',
            'again',
            'against',
            'agency',
            'agent',
            'ago',
            'agree',
            'agreement',
            'ahead',
            'air',
            'all',
            'allow',
            'almost',
            'alone',
            'along',
            'already',
            'also',
            'although',
            'always',
            'American',
            'among',
            'amount',
            'analysis',
            'and',
            'animal',
            'another',
            'answer',
            'any',
            'anyone',
            'anything',
            'appear',
            'apply',
            'approach',
            'area',
            'argue',
            'arm',
            'around',
            'arrive',
            'art',
            'article',
            'artist',
            'as',
            'ask',
            'assume',
            'at',
            'attack',
            'attention',
            'attorney',
            'audience',
            'author',
            'authority',
            'available',
            'avoid',
            'away',
            'baby',
            'back',
            'bad',
            'bag',
            'ball',
            'bank',
            'bar',
            'base',
            'be',
            'beat',
            'beautiful',
            'because',
            'become',
            'bed',
            'before',
            'begin',
            'behavior',
            'behind',
            'believe',
            'benefit',
            'best',
            'better',
            'between',
            'beyond',
            'big',
            'bill',
            'billion',
            'bit',
            'black',
            'blood',
            'blue',
            'board',
            'body',
            'book',
            'born',
            'both',
            'box',
            'boy',
            'break',
            'bring',
            'brother',
            'budget',
            'build',
            'building',
            'business',
            'but',
            'buy',
            'by',
            'call',
            'camera',
            'campaign',
          ];
    
          let score = 0;
          let currentWord;
          let startTime;
    
          const game = document.getElementById('game');
          const player = document.getElementById('player');
          const wordInput = document.getElementById('word-input');
          const typedWord = document.getElementById('typed-word');
          const submitWord = document.getElementById('submit-word');
          const scoreDisplay = document.getElementById('score');
    
          let playerX = 10;
          let playerY = game.offsetHeight - 50;
          const speed = 5;
    
          function placeWord() {
            const word = document.createElement('div');
            word.textContent = words[Math.floor(Math.random() * words.length)];
            word.className = 'absolute text-2xl';
            word.style.left = `${game.offsetWidth + 10}px`;
            word.style.top = `${Math.random() * (game.offsetHeight - 50)}px`;
            game.appendChild(word);
            return word;
          }
    
          function checkCollision(word) {
            const playerRect = player.getBoundingClientRect();
            const wordRect = word.getBoundingClientRect();
            return !(
              playerRect.right < wordRect.left ||
              playerRect.left > wordRect.right ||
              playerRect.bottom < wordRect.top ||
              playerRect.top > wordRect.bottom
            );
          }
    
          function startInput(word) {
            currentWord = word.textContent;
            wordInput.style.display = 'block';
            typedWord.value = '';
            typedWord.focus();
            startTime = Date.now();
          }
    
          function endInput() {
            wordInput.style.display = 'none';
            const endTime = Date.now();
            const elapsedTime = endTime - startTime;
            const timeBonus = Math.max(2000 - elapsedTime, 0);
            score += Math.round(1000 + timeBonus);
            scoreDisplay.textContent = score;
          }
    
          function checkInput() {
            if (typedWord.value === currentWord) {
              endInput();
            }
          }
    
          function gameLoop() {
            playerY = Math.max(
              0,
              Math.min(playerY, game.offsetHeight - player.offsetHeight)
            );
            playerX = Math.max(
              0,
              Math.min(playerX, game.offsetWidth - player.offsetWidth)
            );
            player.style.top = `${playerY}px`;
            player.style.left = `${playerX}px`;
    
            const words = Array.from(
              document.querySelectorAll('#game > div:not(#player)')
            );
            words.forEach((word) => {
              const currentLeft = parseInt(word.style.left);
              word.style.left = `${currentLeft - speed}px`;
              if (checkCollision(word)) {
                startInput(word);
              }
              if (currentLeft < -word.offsetWidth) {
                word.remove();
              }
            });
    
            if (Math.random() < 0.01) {
              placeWord();
            }
    
            requestAnimationFrame(gameLoop);
          }
    
          document.addEventListener('keydown', (e) => {
            if (e.key === 'w') playerY -= speed;
            if (e.key === 'a') playerX -= speed;
            if (e.key === 's') playerY += speed;
            if (e.key === 'd') playerX += speed;
          });
    
          typedWord.addEventListener('input', checkInput);
          submitWord.addEventListener('click', checkInput);
    
          gameLoop();
        </script>
      </body>
    </html>

    API-Anfrage

    import anthropic
    
    client = anthropic.Anthropic(
        # defaults to os.environ.get("ANTHROPIC_API_KEY")
        api_key="my_api_key",
    )
    message = client.messages.create(
        model="claude-sonnet-4-5",
        max_tokens=2000,
        temperature=0,
        messages=[
            {
                "role": "user",
                "content": [
                    {
                        "type": "text",
                        "text": "Write me a fully complete web app as a single HTML file. The app should contain a simple side-scrolling game where I use WASD to move around.  When moving around the world, occasionally the character/sprite will encounter words. When a word is encountered, the player must correctly type the word as fast as possible.The faster the word is successfully typed, the more point the player gets. We should have a counter in the top-right to keep track of points. Words should be random and highly variable to keep the game interesting.  \n  \nYou should make the website very aesthetic and use Tailwind."
                    }
                ]
            }
        ]
    )
    print(message.content)
    • Beispielausgabe
    • API-Anfrage
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    Products

    • Claude
    • Claude Code
    • Max plan
    • Team plan
    • Enterprise plan
    • Download app
    • Pricing
    • Log in

    Features

    • Claude and Slack
    • Claude in Excel

    Models

    • Opus
    • Sonnet
    • Haiku

    Solutions

    • AI agents
    • Code modernization
    • Coding
    • Customer support
    • Education
    • Financial services
    • Government
    • Life sciences

    Claude Developer Platform

    • Overview
    • Developer docs
    • Pricing
    • Amazon Bedrock
    • Google Cloud’s Vertex AI
    • Console login

    Learn

    • Blog
    • Catalog
    • Courses
    • Use cases
    • Connectors
    • Customer stories
    • Engineering at Anthropic
    • Events
    • Powered by Claude
    • Service partners
    • Startups program

    Company

    • Anthropic
    • Careers
    • Economic Futures
    • Research
    • News
    • Responsible Scaling Policy
    • Security and compliance
    • Transparency

    Help and security

    • Availability
    • Status
    • Support center

    Terms and policies

    • Privacy policy
    • Responsible disclosure policy
    • Terms of service: Commercial
    • Terms of service: Consumer
    • Usage policy
    © 2025 ANTHROPIC PBC