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    提示词库

    宇宙按键

    在单个HTML文件中生成一个交互式速度打字游戏,具有横向滚动游戏玩法和Tailwind CSS样式。

    将此提示复制到我们的开发者控制台中亲自试用!

    内容
    用户为我编写一个完整的Web应用程序,作为单个HTML文件。该应用程序应包含一个简单的横向滚动游戏,我使用WASD键移动。在世界中移动时,角色/精灵偶尔会遇到单词。当遇到单词时,玩家必须尽可能快地正确输入该单词。单词输入成功的速度越快,玩家获得的分数就越多。我们应该在右上角有一个计数器来跟踪分数。单词应该是随机的且高度可变的,以保持游戏的趣味性。

    你应该让网站非常美观并使用Tailwind。

    示例输出

    <!DOCTYPE html>
    <html>
      <head>
        <meta charset="UTF-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1.0" />
        <script src="https://cdn.tailwindcss.com"></script>
        <title>横向滚动打字游戏</title>
      </head>
      <body class="bg-gray-900 text-white">
        <div class="fixed top-4 right-4 text-2xl">
          分数: <span id="score">0</span>
        </div>
        <div id="game" class="h-screen w-screen overflow-hidden relative">
          <div
            id="player"
            class="absolute bottom-10 left-10 w-8 h-8 bg-blue-500"
          ></div>
        </div>
        <div
          id="word-input"
          class="fixed top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 bg-white text-black p-4 rounded hidden"
        >
          <input
            type="text"
            id="typed-word"
            class="border border-gray-300 rounded px-2 py-1 mb-2 w-full"
          />
          <button id="submit-word" class="bg-blue-500 text-white px-4 py-2 rounded">
            提交
          </button>
        </div>
        <script>
          const words = [
            'ability',
            'able',
            'about',
            'above',
            'accept',
            'according',
            'account',
            'across',
            'action',
            'activity',
            'actually',
            'address',
            'administration',
            'admit',
            'adult',
            'affect',
            'after',
            'again',
            'against',
            'agency',
            'agent',
            'ago',
            'agree',
            'agreement',
            'ahead',
            'air',
            'all',
            'allow',
            'almost',
            'alone',
            'along',
            'already',
            'also',
            'although',
            'always',
            'American',
            'among',
            'amount',
            'analysis',
            'and',
            'animal',
            'another',
            'answer',
            'any',
            'anyone',
            'anything',
            'appear',
            'apply',
            'approach',
            'area',
            'argue',
            'arm',
            'around',
            'arrive',
            'art',
            'article',
            'artist',
            'as',
            'ask',
            'assume',
            'at',
            'attack',
            'attention',
            'attorney',
            'audience',
            'author',
            'authority',
            'available',
            'avoid',
            'away',
            'baby',
            'back',
            'bad',
            'bag',
            'ball',
            'bank',
            'bar',
            'base',
            'be',
            'beat',
            'beautiful',
            'because',
            'become',
            'bed',
            'before',
            'begin',
            'behavior',
            'behind',
            'believe',
            'benefit',
            'best',
            'better',
            'between',
            'beyond',
            'big',
            'bill',
            'billion',
            'bit',
            'black',
            'blood',
            'blue',
            'board',
            'body',
            'book',
            'born',
            'both',
            'box',
            'boy',
            'break',
            'bring',
            'brother',
            'budget',
            'build',
            'building',
            'business',
            'but',
            'buy',
            'by',
            'call',
            'camera',
            'campaign',
          ];
    
          let score = 0;
          let currentWord;
          let startTime;
    
          const game = document.getElementById('game');
          const player = document.getElementById('player');
          const wordInput = document.getElementById('word-input');
          const typedWord = document.getElementById('typed-word');
          const submitWord = document.getElementById('submit-word');
          const scoreDisplay = document.getElementById('score');
    
          let playerX = 10;
          let playerY = game.offsetHeight - 50;
          const speed = 5;
    
          function placeWord() {
            const word = document.createElement('div');
            word.textContent = words[Math.floor(Math.random() * words.length)];
            word.className = 'absolute text-2xl';
            word.style.left = `${game.offsetWidth + 10}px`;
            word.style.top = `${Math.random() * (game.offsetHeight - 50)}px`;
            game.appendChild(word);
            return word;
          }
    
          function checkCollision(word) {
            const playerRect = player.getBoundingClientRect();
            const wordRect = word.getBoundingClientRect();
            return !(
              playerRect.right < wordRect.left ||
              playerRect.left > wordRect.right ||
              playerRect.bottom < wordRect.top ||
              playerRect.top > wordRect.bottom
            );
          }
    
          function startInput(word) {
            currentWord = word.textContent;
            wordInput.style.display = 'block';
            typedWord.value = '';
            typedWord.focus();
            startTime = Date.now();
          }
    
          function endInput() {
            wordInput.style.display = 'none';
            const endTime = Date.now();
            const elapsedTime = endTime - startTime;
            const timeBonus = Math.max(2000 - elapsedTime, 0);
            score += Math.round(1000 + timeBonus);
            scoreDisplay.textContent = score;
          }
    
          function checkInput() {
            if (typedWord.value === currentWord) {
              endInput();
            }
          }
    
          function gameLoop() {
            playerY = Math.max(
              0,
              Math.min(playerY, game.offsetHeight - player.offsetHeight)
            );
            playerX = Math.max(
              0,
              Math.min(playerX, game.offsetWidth - player.offsetWidth)
            );
            player.style.top = `${playerY}px`;
            player.style.left = `${playerX}px`;
    
            const words = Array.from(
              document.querySelectorAll('#game > div:not(#player)')
            );
            words.forEach((word) => {
              const currentLeft = parseInt(word.style.left);
              word.style.left = `${currentLeft - speed}px`;
              if (checkCollision(word)) {
                startInput(word);
              }
              if (currentLeft < -word.offsetWidth) {
                word.remove();
              }
            });
    
            if (Math.random() < 0.01) {
              placeWord();
            }
    
            requestAnimationFrame(gameLoop);
          }
    
          document.addEventListener('keydown', (e) => {
            if (e.key === 'w') playerY -= speed;
            if (e.key === 'a') playerX -= speed;
            if (e.key === 's') playerY += speed;
            if (e.key === 'd') playerX += speed;
          });
    
          typedWord.addEventListener('input', checkInput);
          submitWord.addEventListener('click', checkInput);
    
          gameLoop();
        </script>
      </body>
    </html>

    API请求

    import anthropic
    
    client = anthropic.Anthropic(
        # defaults to os.environ.get("ANTHROPIC_API_KEY")
        api_key="my_api_key",
    )
    message = client.messages.create(
        model="claude-sonnet-4-5",
        max_tokens=2000,
        temperature=0,
        messages=[
            {
                "role": "user",
                "content": [
                    {
                        "type": "text",
                        "text": "为我编写一个完整的Web应用程序,作为单个HTML文件。该应用程序应包含一个简单的横向滚动游戏,我使用WASD键移动。在世界中移动时,角色/精灵偶尔会遇到单词。当遇到单词时,玩家必须尽可能快地正确输入该单词。单词输入成功的速度越快,玩家获得的分数就越多。我们应该在右上角有一个计数器来跟踪分数。单词应该是随机的且高度可变的,以保持游戏的趣味性。\n\n你应该让网站非常美观并使用Tailwind。"
                    }
                ]
            }
        ]
    )
    print(message.content)
    • API请求